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PherdnutChiken
09-20-2007, 08:59 AM
I gotta say, I've played and enjoyed Armored Core and I've played and enjoyed Mechwarrior.

Chrome Hounds seems like a rather nice blending of the two rather than an attempt at being either and falling short.

The graphics are sufficient. That's about all I'll say on that front.

I was no wiz on Mechwarrior so forgive me for speaking out of turn, but the customization seems a bit more interesting to me. You actually determine the general chassis of your critter by picking the legs, the body and a generator part that's necessary on all but the lightest hounds. Max speed, acceleration, rotation speed etc... are all determined by these choices and how much weaponry you haul.

Weaponry is quite diverse:

Light Machine Guns - fire with a continuous duration that continues when you switch to other weapons

Standard MGs - lower rate of fire and they stop shootin' when you take your hand off the trigger.

Shotguns - 'Bout what you'd expect. Medium. Strongish. Low ROF. Easy to hit with the spread.

Grenade Launchers - Biggest disadvantage is a crappy targeting reticle. Apparently very good for stripping weapons via splash damage. Haven't used these a lot yet but they have low weight for damage.

Heat Rockets - Build up heat which is really nasty when it goes critical but they're also a nice punch packing weapon for lighter hound pilots with skill. They arc down after a short flight so you can get more out of them at longer ranges if you have the eye for it.

Automatic Rifles - Standard rifle-type weapons. Good damage potential overall but not for the fastest kills. Fits in nicely between medium and long range weapons.

Cannons - Heavy damage. Slow projectile speed. Requires some tracking/angling skills but it hurts.

Sniper Cannons - It's the sniper rifles. Fast projectiles, LOW reload, lots of hurt and accuracy best direct-fire ranged weapon.

Howitzers - Artillery. You get a range finder for how far an arc will take your projectile assuming you're standing on a level plain. That's it. To make absurdly long shots beyond visual you have to guess basically or use a spotter and projectile travel time is pretty slow with a maximum arc. It takes a while to travel a few map square even for the fastest hounds but Howitzers can hit from over three map squares away.

Swarm Rockets - Spreads a crapload of rockets over a wide area. Kind of wasteful but awfully nasty up close against a cluster of enemies. Not a common choice in multi from what I'm readin' but fun.

Missiles - Haven't seen these. There are seekers available via multiplayer apparently and they piss people off when fired from light speedy types.

Recoil is big, by the way. Too many heavy-type weapons clustered on one side and you're due for spin that's going to send half your shots wide. On the other hand, spread them too far out and half you're shots will miss the target anyway.

PherdnutChiken
09-20-2007, 09:03 AM
Forgot to add: I put this here because none of the other threads show when you go into the Game Talk forum.

DruidChiken
09-20-2007, 12:43 PM
Chrome Hounds looks good, but they made a big mistake not having it available for PC

PherdnutChiken
09-20-2007, 02:43 PM
Can't argue with that. FROM's never done PC games to my knowledge though. Mostly crappy fantasy RPGs and the Armored Core series.

Oh, forgot to mention the mines and bomb dispensers. Mines do what you'd expect and are rather nasty but you can equip devices that detect them. Bomb dispenser drop a bunch of very high damage bombs with a really long fuse. Mines are the only way to set bombs off early. I was reading about one player who built a strategy around this. He'd scream "Who wants cookies!?" before unloading with the bombs and mines. Apparently he managed to kill with it but not the most practical approach. Still, I like all the options.

Anyway, I'll write more on it after I get some multi time in this weekend.

Clepto Chiken
09-20-2007, 02:47 PM
See I have played the Armor Core series and I like them too. I just like having a semi fast moving mech.

You need to check your thread settings at the bottom of a forum you enter. Often times it is set to 2 days, so anything before that doesn't show unless it has been stickied.

moved

PherdnutChiken
09-20-2007, 02:58 PM
Ah... oops. Thanks. I still like the original AC series the best. Seemed faster somehow and energy weapons were a lot more exciting on the PS1 version of the game. Haven't tried AC 4 yet though.

I will say FROM can't tell a good story to save their lives. Half the AC plots involve a giant supercomputer.

Chrome Hounds's scouts are speedy enough to be exciting, IMO and are likely to be my favorite approach. I think there is a greater diversity of speed than in MW. A decked out heavy gunner is just a lumbering behemoth compared to a light scout on wheels or hover legs.

Clepto Chiken
09-20-2007, 03:32 PM
The one AC I did really get to was based on Mars, don't remember which one it was though. Couldn't get past the last guy at the end though, or at least I believe it was the last guy.

Their storylines to seem to be a bit quirky

SPRINGCHIKEN
09-20-2007, 06:42 PM
I loved Ac

PherdnutChiken
09-24-2007, 07:30 PM
Well, I do think the speed variation is greater than Mechwarrior's.

Here's another excellent argument for the game being fun.

Hope Fiancee 1.0 allows enough game time for me to get to their level.

http://www.youtube.com/watch?v=Hur7gEo6huU

HotRodChiken
09-27-2007, 09:17 AM
always wondered about this game...
is the damage one meter or can you damage different parts?
(can you shoot an arm off?)

UnrealChiken
09-27-2007, 10:42 PM
The one AC I did really get to was based on Mars, don't remember which one it was though. Couldn't get past the last guy at the end though, or at least I believe it was the last guy.

Their storylines to seem to be a bit quirky


That was AC2, only played 2 and 3. 4 was so so :(.

PherdnutChiken
11-14-2007, 03:47 AM
always wondered about this game...
is the damage one meter or can you damage different parts?
(can you shoot an arm off?)

Sorry, I never got around to answering this. Too addicted to CH I guess.

Damage is done on a part-by-part basis. Once a part blows, a piece of it is still there or it just lights on fire and doesn't work properly anymore (legs). Additional shots to the popped part transfer their damage to the cockpit but the part's damage reduction stats still stack with cockpit's DR stats.

The game is really awesome, IMO. If any of you have 360s I highly recommend it. Most of the community that left for Halo 3 is already back playing CH and it seems like there have been a crapload of new recruits lately.

I've already got at least one build that catches people off guard because it supposedly uses nerfed weapons. There is still plenty of room for new ideas and tactics in the game even if I have to convince a lot of colonel-ranking pilots of this fact by repeatedly killing them.

I started my own squad called the F-Tards. Look me up and I can hook you up with whatever you need. My GT is Pherdnut so FR me. MSG me first if you don't have chiken in your GT.

HotRodChiken
11-14-2007, 04:58 AM
well when the 360 bundles a HD player for 299 -399 I will start to think about getting it.

DruidChiken
11-14-2007, 07:23 AM
i will get it when it ports over to PC

SmuttyChiken
11-14-2007, 10:24 AM
i will get it when it ports over to PC

I'm with him ... I can't use those stupid console controllers for the life of me ...