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View Full Version : hey all chikens rock with the help of ran


Dragonic_Chiken
12-18-2003, 11:31 AM
hey all chikens BAWK
Had a game last night with animl and cat eye from the fc. I was playing with ran my gaming buddy. start of the game i had animal on the ropes while cat eye had my buddy under the ropes, he thought my buddy was down and focused on me to help his ally i got pushed back with corves, torp frigs and fighters. Somehow i managed to hold them off at my ms after losing my carrier and built bombers to counter the frigs as my fighters held of his ac and fighters. Now as they were focusing on me they forgot about my buddy who built up a massive force and as i just started to kill animals ms ran attacked with all of his other forces and wiped cateye out as cat had lost a lot of forces against me and animl i had pretty well hurt so bad he fell behind me thus me and ran made one hell of a comeback towin against fc. Me n ran are great together only wish he was a chiken. unfortunately it was not a win for us in the war cause ran is not cc. i had 94 kills with the closest person to me had 48 kills so my holding them of was done well to get that many kills. Gotta say though me and ran are an excellent team and i would not win as many team games as i do without him he an excellent player
Dragonic Chiken out

DruidChiken
12-18-2003, 11:43 AM
No matter if its not a win in the war, its still a victory for a Chiken :elephant:

Nice one Dragonic, and a big bawk! to Ran :)



BawKk!!!


Druid

Fanatic
12-18-2003, 12:47 PM
Bawk!

It ain't over till its over.....its easy to forget. Once most research is done (including improved production) even a few minutes peace with only MS production capacity can result in a deadly counter force.

Simple:

Pump out 2 DS and a few bombers and inties and you can realy deliver pain real quick. Forget vettes as they take way to long to build without dedicated CR. Give a good player more time and you face much worse :). Players that can hold of swarms in teamgames are crucial to team victories. In every victory I seen so far this has been the case.

The 1st Victory chance is to rush the enemy. The 2nd Victory chance is to hold off a rush and then deliver real ships on the enemy doorstep. It is clear that the 2nd victory option in teamgames is more decisive and frequent, where as in 1v1 games, option 1 is.

Most rushing and swarming is essentialy a all or nothing assault. Once broken (more likely in team games) total coalapse is imminent.

For now we have to wait for players that can do the swarm (not with the eye on quick victory) and in the meantime work towards the 2nd victory option. They are there, no doubt, just have to find them 1st. Those players will be the ones to beat in the future!

Fanatic

Dragonic_Chiken
12-18-2003, 01:15 PM
well fanatic i think i did well to hold two swarms of with only one swarm myself ;)
and then to modify it later to include bombers to counter the frigs i had like 12 frigs attacking me
Dragonic Chiken out