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View Full Version : repetitive game crashes


HotRodChiken
02-01-2006, 08:21 PM
XCEPTION : Attempt to Exceute Illegal Instruction in MW4MERCS! (+0x50BB0)
Address : 0x00451BB0
Location : MW4MERCS! (+0x50BB0)

Processor Registers EAX=0x0012FB4C EBX=0x018BB900 ECX=0x0012FB7C EDX=0x3ED013D2 Flags=0x00010206
=================== ESI=0x000000FF EDI=0x00000000 EBP=0x0012FC80 ESP=0x0012FA94 EIP=0x00451BB0
EIP (0x00451BB0) C7 85 1C FF FF FF 00 00 80 BF C7 85 28 FF FF FF 00 00 80 BF 8D 8D 1C FF FF FF D9 9D D0 FE FF FF
ESP (0x0012FA94) 0012FB7C 0012FB4C 3ED013D2 04950F18 00000000 0076EA60 0012FBF4 23EA762C
000000FF 00000000 0000004B 00000000 3CDB7DC2 C3B77696 000000FF 00000000
BF7FE851 4259ECFE 000000FF 00000000 3B11B4A5 44F1FC0C 000000FF 00000000
EAX (0x0012FB4C) 3B FC 12 00 00 00 00 00 00 00 7F 3F 0B 00 00 00 0B 00 00 00 08 FC 12 00 4B 49 C3 77 E4 04 00 00
EBX (0x018BB900) 63 46 17 42 08 02 14 43 B1 85 8A 43 39 E2 8A 43 A3 F4 5C C2 AD 6A 92 42 64 EB 0B 43 8F C7 0C 43
ECX (0x0012FB7C) 00 00 7F 3F 00 00 7F 3F 00 00 7F 3F 00 00 96 3E AC 22 F4 00 D0 48 F6 00 CC 94 E2 06 62 24 F4 00
EDX (0x3ED013D2) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Machine details
===============
Executable name : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries\MW4MERCS.ICD
Executable time, date : 21:44:44 Saturday 9/24/2005
Command line :
Current directory : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries
Current time, date : 14:18:57 Wednesday 2/1/2006
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\microsoft games\mechwarrior mercenaries\blade.dll (Size 286,786 bytes)
User name : King Nothing
Machine name : KINGNOTHING
Processor : 2484MHz Intel P4 MMX SSE Model=2, Type=15, Stepping=4
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 1 cycles 79488MB/s, 8 cycles 9936MB/s, 10 cycles 7948MB/s
Main memory r/w/rw speed : 35 cycles 2271MB/s, 73 cycles 1088MB/s, 49 cycles 1622MB/s
Video memory r/w/rw speed : 2739 cycles 29MB/s, 157 cycles 506MB/s, 3078 cycles 25MB/s
AGP memory r/w/rw speed : 379 cycles 209MB/s, 52 cycles 1528MB/s, 380 cycles 209MB/s
Operating system : Windows XP (5.1.2600) Service Pack 2
DirectX version : 9.04.00.0904
Time since booted : 0h 41m 23s
Time in game logic : 0h 6m 59.61s (on frame 14596)
Time app running : 0h 7m 40.90s
Physical memory : 536,305,664 bytes (511 Meg)
Available physical memory : 66,203,648 bytes (63 Meg)
Swapfile size : 1,308,643,328 bytes (1248 Meg)
Swapfile available : 827,408,384 bytes (789 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,574,952,960 bytes (1502 Meg)
Amount of stack used : 4436 bytes
Memory load : 87%
Desktop video mode : 1600,1200 32bpp
Mode when crash occured : Windowed 1600x1200x32 Refresh=60Hz (RADEON X800 Series )
Networked Machine : No
Executable version : 51.03.00.0008
PCI Chipset : Unknown

Processes Pri Threads Path
==========================================
SWTrayV4.exe : 8 : 3 : C:\PROGRA~1\MICROS~3\GAMECO~1\Common\SWTrayV4.exe
iTouch.exe : 8 : 3 : C:\Program Files\Logitech\iTouch\iTouch.exe
jusched.exe : 8 : 1 : C:\Program Files\Java\jre1.5.0_06\bin\jusched.exe
avgcc.exe : 8 : 8 : C:\PROGRA~1\Grisoft\AVGFRE~1\avgcc.exe
em_exec.exe : 8 : 2 : C:\Program Files\Logitech\MouseWare\system\em_exec.exe
SOUNDMAN.EXE : 8 : 2 : C:\WINDOWS\SOUNDMAN.EXE
RivaTuner.exe : 8 : 1 : C:\Program Files\RivaTuner v2.0 RC 15.8\RivaTuner.exe
cli.exe : 8 : 14 : C:\Program Files\ATI Technologies\ATI.ACE\cli.exe
msmsgs.exe : 8 : 14 : C:\Program Files\Messenger\msmsgs.exe
CursorXP.exe : 13 : 2 : C:\Program Files\CursorXP\CursorXP.exe
ctfmon.exe : 8 : 1 : C:\WINDOWS\system32\ctfmon.exe
WCESCOMM.EXE : 8 : 4 : C:\Program Files\Microsoft ActiveSync\WCESCOMM.EXE
CTDetect.exe : 8 : 1 : C:\Program Files\Creative\MediaSource\Detector\CTDetect.exe
cli.exe : 8 : 12 : C:\Program Files\ATI Technologies\ATI.ACE\cli.exe
MW4Mercs.exe : 8 : 1 : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries\MW4Mercs.exe
MW4MERCS.ICD : 8 : 20 : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries\MW4MERCS.ICD
~ef7194.tmp : 8 : 2 : C:\DOCUME~1\KINGNO~1\LOCALS~1\Temp\~ef7194.tmp
dw.exe : 8 : 3 : C:\Program Files\Microsoft Games\Mechwarrior Mercenaries\dw.exe

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in C:\Program Files\Microsoft Games\Mechwarrior Mercenaries
msvcrtd.dll - Version 6.00.8797.0 - Found in C:\WINDOWS\system32
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Program Files\Microsoft Games\Mechwarrior Mercenaries
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\WINDOWS\system32
amstream.dll - Version 6.05.2600.2180
quartz.dll - Version 6.05.2600.2749
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 5.3.2600.2180
dinput.dll - Version 5.03.2600.2180
d3dim.dll - Version 5.1.2600.0
ddraw.dll - Version 5.03.2600.2180
dplayx.dll - Version 5.03.2600.2180

Input devices
=============
Microsoft SideWinder Force Feedb (Force feedback)
Buttons 8
Axis 5
Sliders 1
POV hats 1

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Realtek AC97 Audio
Driver file : alcxwdm.sys
Driver size : 3,804,416 bytes
Driver date : 08:49:10 Tuesday 12/6/2005
Attributes : Final Release
Driver version : 5.10.00.5970
CERTIFIED : Yes
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 8000
MaxSecondarySampleRate : 192000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 26
MaxHwMixingStaticBuffers : 26
MaxHwMixingStreamingBuffers : 26
FreeHwMixingAllBuffers : 25
FreeHwMixingStaticBuffers : 25
FreeHwMixingStreamingBuffers: 25
MaxHw3DAllBuffers : 26
MaxHw3DStaticBuffers : 26
MaxHw3DStreamingBuffers : 26
FreeHw3DAllBuffers : 25
FreeHw3DStaticBuffers : 25
FreeHw3DStreamingBuffers : 25
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0

Video device 0
==============
Description : RADEON X800 Series
Company / Chipset : ATI /
Driver file : ati2dvag.dll
Driver size : 252,928 bytes
Driver date : 19:54:14 Wednesday 2/5/2003
Attributes : Final Release, Private Build
Driver version : 6.14.10.6587
Version : 6.14.10.6587
Hardware ID : 1002.554D (Rev 0, Subsys 0x3021002)
Video memory : 381,026,272 bytes (363 Meg)
Card texture mem : 381,026,272 bytes (363 Meg)
AGP texture memory : 122,634,208 bytes (117 Meg)
FourCC modes : YUY2 UYVY YV12 YVU9 IF09 NV11 NV12 NV21 XENC IMC4 AYUV AI44 VBID DXT1 DXT2 DXT3
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (5,5) Bump map DuDv (8,8) 0888 8888 8 bit Luminance FourCC (YVYU) FourCC (2YUY) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024 1360x768 1360x1024 1440x900
32 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024 1360x768 1360x1024 1440x900
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : No
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : 2048.0
Guard Band Clipping: -960,-960 to 2880,2880
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend : SRCALPHASAT
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Video device 1
==============
Description : RADEON X800 Series
Company / Chipset : ATI /
Driver file : ati2dvag.dll
Driver size : 252,928 bytes
Driver date : 19:54:14 Wednesday 2/5/2003
Attributes : Final Release, Private Build
Driver version : 6.14.10.6587
Version : 6.14.10.6587
Hardware ID : 1002.554D (Rev 0, Subsys 0x3021002)
Video memory : 381,026,272 bytes (363 Meg)
Card texture mem : 381,026,272 bytes (363 Meg)
AGP texture memory : 122,634,208 bytes (117 Meg)
FourCC modes : YUY2 UYVY YV12 YVU9 IF09 NV11 NV12 NV21 XENC IMC4 AYUV AI44 VBID DXT1 DXT2 DXT3
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (5,5) Bump map DuDv (8,8) 0888 8888 8 bit Luminance FourCC (YVYU) FourCC (2YUY) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024 1360x768 1360x1024 1440x900
32 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024 1360x768 1360x1024 1440x900
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : No
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : 2048.0
Guard Band Clipping: -960,-960 to 2880,2880
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend : SRCALPHASAT
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

that is the error report.

anyone have any insight as to why this would keep crashing?

thanks!!

DruidChiken
02-01-2006, 09:43 PM
Well this line seems to be the key

EDX (0x3ED013D2) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

Memory error?

Bad or loose RAM stick?

You are running the game cranked to the max at 1600x1200, try it at 1024x768 or 1280x1024 (it doenst look that diiferent to be honest either)

See if it still crashes at lower settings.

And one other thing, make sure that APG Fast Write is OFF in your BIOS, Radeons dont like it turned on.

HotRodChiken
02-02-2006, 12:08 AM
thx for the info...

fast writes were on, so i turned it off. i will try that one change for now.